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Object2vr image scaling
Object2vr image scaling













object2vr image scaling
  1. Object2vr image scaling full#
  2. Object2vr image scaling free#

The amount of frames is determined by the amount of columns and rows. The script adjusts the active framerange after creating a camera. I’m using these two engines Overview of the rig creation part of the script Rendering and frames It’s easiest if you just create the rig and then adjust the radius, columns and rows values. The amount of animated frames is determined by the columns and rows. If the object is small, you can use a small radius. If you have a large object, you need a large radius. You can easily attach a different camera to the rig if you’re using a specific render engine. The rig is animated and the camera is attached to it. In fact it’s a single camera which is connected to a small rig. First you need to create the spherical camera. I’m using a pair of engines in this tutorial. export a flash, html5 of quicktime output for use on a websiteĬheck out the video of this Object2VR tutorial Walkthroughįirst, open a 3D model in 3ds Max.input the renders and make sure they line up.My script helps with step 2 and 4: create the renders and manage them to line up nicely. In general there are five steps when creating a rotator with 3ds Max and Object2VR. I’ve got no experience with states however.Drag the mouse to rotate the model Overview I haven’t tested this, but it sounds about right. The (fill(state,3,0)) means object2VR creates numbers with three digits and fills up any blanks with zeros. The naming pattern in object2VR should be something like this: Now you can put all images together in one single folder. Now you add a state-string to the images in each folder, such as “state_001”, “state_002” and so on. This should give you a folder for each state where each folder contains the same amount of images which are named identically. Keep in mind to keep the same amount of rows and columns of course. To create the states, you need to render each state of the object to a different folder. My script doesn’t support viewstates as a feature, but there’s definitely a workaround. There are too many options to list here, just try out a few.The basics are covered. Pick the location of the image-sequence and provide the columns, rows and name-pattern The example posted in this article is about 10MB. The more images, the heavier the flash-movie will be. Remember when using 10 rows, object2VR expects row0-row9. Please make sure you use exactly two %-characters. But you can specify your own naming pattern in the script.

object2vr image scaling

By default the maxscript produces this pattern: ‘Row_’+ (rownumber) + ‘Column_’ + (columnnumber) + ‘.jpg’. Make sure you use the same renaming scheme in object2VR as in the script.

Object2vr image scaling full#

This is a full sphere with 34 columns and 19 rows RenamingĪfter renaming the renders you can load them in the object2VR program. This is half of a sphere with the different terms explained Pick the folder with the rendered images, specify the amount of columns and rows, test the settings (with the test-button) and then hit “Rename”. When the frames have been rendered, you need to rename them so object2VR recognizes the columns and rows. Or you could link other cameras to the created standardcamera and leave the script alone. The script could be edited easily to create other types of cameras. The script creates a standard camera and animates it. For small objects, use a small distance, for large objects use a large distance. That’s the distance of the camera to the origin. You can specify the amount of columns and rows.To get an even distribution use: rows = (columns/2)+1 where columns is an even number. The script creates an animated camera along an imaginary sphere. It’s a pain to create these rows and columns easily, so I’ve written a script to do it for you. The poles have to be at the top and at the bottom, otherwise object2VR doesn’t create a correct viewer. The columns are the meridians and the rows are parallels. The program object2VR uses columns and rows to describe the amount of images used for a single viewer. The result is an interactive flashmovie like this. I’ve only written this maxscript to ease the use of object2VR.

Object2vr image scaling free#

Keep in mind that Object2VR is not free software. I’ve written the script, but give no guarantees whatsoever. the package is being made with the program “object2VR” by gardengnome software. This is an instruction to create such frames. To make it easier to do this, I wrote this script. Creating the images within 3dsMax means you need to render your object from all angles. The content consists of a spherical sequence of images. The content for these movies can be photographic or 3d. Object2VR produces interactive 360 degree movies.















Object2vr image scaling